#include <MessageExecutor.h>
The message executor will recognize the various messages sent by the configurator and execute them. Message Includes: o Patch Connections o Unpatch Connections o Disconnect Connections o Update - get the current status of the system.
Definition at line 14 of file MessageExecutor.h.
Public Methods | |
| MessageExecutor () | |
| Empty Constructor.  | |
| void | executeMessage (Message *m) | 
| execute a message using the current Connector in the ConnectorSingleton.  | |
      
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 Empty Constructor. 
 Definition at line 3 of file MessageExecutor.C.  | 
  
      
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 execute a message using the current Connector in the ConnectorSingleton. 
 Definition at line 6 of file MessageExecutor.C. References Connector::disconnect(), TreeNode::existChild(), TreeNode::getChild(), ConnectorSingleton::getConnector(), Message::getTree(), TreeNode::getValue(), Connector::lastChange(), Connector::patch(), Connector::sendUpdate(), Connector::shutDown(), and Connector::unPatch().  | 
  
1.2.18