#include <MessageExecutor.h>
The message executor will recognize the various messages sent by the configurator and execute them. Message Includes: o Patch Connections o Unpatch Connections o Disconnect Connections o Update - get the current status of the system.
Definition at line 14 of file MessageExecutor.h.
Public Methods | |
MessageExecutor () | |
Empty Constructor. | |
void | executeMessage (Message *m) |
execute a message using the current Connector in the ConnectorSingleton. |
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Empty Constructor.
Definition at line 3 of file MessageExecutor.C. |
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execute a message using the current Connector in the ConnectorSingleton.
Definition at line 6 of file MessageExecutor.C. References Connector::disconnect(), TreeNode::existChild(), TreeNode::getChild(), ConnectorSingleton::getConnector(), Message::getTree(), TreeNode::getValue(), Connector::lastChange(), Connector::patch(), Connector::sendUpdate(), Connector::shutDown(), and Connector::unPatch(). |